翻訳と辞書
Words near each other
・ Jason Bonham
・ Jason Bonsignore
・ Jason Booth
・ Jason Bostic
・ Jason and Iyare
・ Jason and Marceline
・ Jason and Medea
・ Jason and Shirley
・ Jason and the Argonauts
・ Jason and the Argonauts (1963 film)
・ Jason and the Argonauts (miniseries)
・ Jason and the G-Men
・ Jason and the Heroes of Mount Olympus
・ Jason Anderson
・ Jason Anderson (American football)
Jason Anderson (artist)
・ Jason Anderson (baseball)
・ Jason Anderson (cricketer)
・ Jason Anick
・ Jason Ankrah
・ Jason Annicchero
・ Jason Anthoney Wright
・ Jason Anthony Griffith
・ Jason Antoon
・ Jason Arakgi
・ Jason Archer
・ Jason Archer and Paul Beck
・ Jason Armstead
・ Jason Arnberger
・ Jason Arnold


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Jason Anderson (artist) : ウィキペディア英語版
Jason Anderson (artist)

Jason D. Anderson, usually credited as Jason Anderson, is a video game developer. He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on ''Fallout'' for which he became Lead Technical Artist, working on the original game design, interface, and quests. After working on the prototype design for ''Fallout 2'', Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. After Troika Games collapsed, Anderson left the game industry for a short time to sell real estate.
Interplay reopened in-house development and in 2007 hired Anderson as Creative Director for an unannounced Massively multiplayer online game.
In March 2009, Anderson joined inXile Entertainment as Creative Director. In January 2011, he left inXile to join Turtle Rock Studios.
In March 2012, inXile announced the fan funded development of Wasteland 2 with Anderson as the game's storyline author.
==Biography==
Jason Anderson grew up being the youngest of 10 children. He got into Dungeons & Dragons (D&D) around the age of 10 when his mom bought him the basic D&D set. Already at a young age, he enjoyed using the D&D and Avalon Hill settings to imagine his own adventures set in other universes such as Blade Runner.
He learned basic programming on the Apple 2 and created his own dungeon crawling program to simulate dungeons and random encounters from the D&D table top game.
After high school he nearly stopped using the computer altogether, focusing on working in construction and getting his degree as Recording engineering from Golden West College in 1992. He later purchased an Amiga with which taught himself to use 3D Studio. He sent a sample of his work to Interplay, which got him started in the computer games industry
.
He has mentioned X-Com and Jagged Alliance as being some of his favourite games.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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